The Whirlpool Resistance

All Things Gaming => RPG & MMO => Topic started by: SmashedPumpkin on February 14, 2015, 01:16:02 PM

Title: Cities: Skylines
Post by: SmashedPumpkin on February 14, 2015, 01:16:02 PM
Simcity really missed the mark with city building fans. Hoping this one can fill the void:

https://www.youtube.com/watch?feature=player_embedded&v=aqQ0fNy0KZU


Quote
Cities: Skylines launches early March, gets a fancy 60 FPS trailer to celebrate
Skylines has nothing to do with the team behind Cities XL, if youíre concerned (as many rightfully are), and Paradoxís track record with simulations and grand strategy games is solid enough that this should be worth a look. Provided youíre a fan of city building and the like which, if Iím being awfully honest, Iím not.

Wonder what my opinion would have been if my Dad didnít try to make me play Simcity 2000 all those years ago. You can pre-order Skylines through the Paradox website or directly through Steam. Whatever store you choose, itíll be US$30 for the standard edition and US$40 for the deluxe version.

http://games.on.net/2015/02/cities-skylines-launches-early-march-gets-a-fancy-60-fps-trailer-to-celebrate/
Title: Re: Cities: Skylines
Post by: SmashedPumpkin on February 14, 2015, 04:19:00 PM
Release date March 10, 2015. PC only.
Title: Re: Cities: Skylines
Post by: SmashedPumpkin on February 14, 2015, 04:59:45 PM
Gameplay videos (alpha)

Initially I was surprised by the small area for city building, but turns out that you can eventually unlock a total of 9 areas of that size for your 1 city. Also would like to know how Paradox define the term "plagiarism"

Part1
https://www.youtube.com/watch?v=jP-l4JeNfI4

Part2
https://www.youtube.com/watch?v=QQ2QjcIYwXQ

Part3
https://www.youtube.com/watch?v=vdlbLEh4A08
Title: Re: Cities: Skylines
Post by: SmashedPumpkin on February 14, 2015, 05:30:25 PM
Video explaining the simulation part of the game. Each citizen is simulated, each has a lifespan, a job, a set house, etc. Much unlike the lazy Simcity (2013).

Cities: Skylines Dev Diary Review - Part 7 ► The Simulation ◀
https://www.youtube.com/watch?v=APjAyOLttHE
Title: Re: Cities: Skylines
Post by: StoneColdHomer on February 14, 2015, 05:32:41 PM
I'm actually interested in this.
Title: Re: Cities: Skylines
Post by: SmashedPumpkin on February 14, 2015, 05:43:04 PM
Initial size of map to build on is 2km x 2km (4km2). Can expand your city to 9 of these tiles (36km2). Modders should be able to expand the total buildable area to 100km2 if your PC can handle it.

Map editing is included, and can import height maps like you could do in Simcity 4.

Cities: Skylines Dev Diary Review - Part 6 ► The Map Editor ◀
https://www.youtube.com/watch?v=qSVW0Ow6J94
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 02, 2015, 07:30:07 AM
Embargo for lets play videos (and streaming) is lifted on March 3rd (or 4th in Aus).

Quill18 is my go-to guy for PC strategy:
www.youtube.com/watch?v=VMf6EO73ryk
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 02, 2015, 08:18:34 AM
Quill18 being shown the game with a premade large-ish city.
www.youtube.com/watch?v=oa1D_VUzHpg
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 08, 2015, 11:23:46 AM
I have been watching a few twitch livestreams and youtube "lets's plays" of Cities Skylines. Looks quite good but could use some improvements, not bad at all for a development team of 9 (now 13). The focus looks to be on traffic management (how to get everyone to and from where they want to go without causing traffic jams), and to a lesser extent tailoring your education levels to industry levels. Overpasses, trains, busses and metro are all included - tunnels will be added for free in a future patch.

I think I will have to buy this one - won't break the bank at US$30. It does sound like they will be having alot of future DLCs for this game - possibly cosmetic. Hopefully they also do a little tweaking of a few issues.

Modding has already begun - and the game isnt released yet. I have seen some interesting buildings that are in the steam workshop - russian school and palace, lenin statue park, some churches. I am sure there will be alot of residential, commercial and industrial building variety mods in future.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 09, 2015, 01:26:07 PM
After watching a lot of gameplay I decided to buy Cities Skylines. Looks like a real time sink with many hours of entertainment. As long as my PC runs it adequately I should be knee deep in sewage and traffic jams within the week.

If anyone is interested to name a suburb or park, post your suggestion here. I think the first high school in my city has to be "fonzie's school of cool" ...
Title: Re: Cities: Skylines (PC)
Post by: spazmanaught on March 09, 2015, 01:55:24 PM
After watching a lot of gameplay I decided to buy Cities Skylines. Looks like a real time sink with many hours of entertainment. As long as my PC runs it adequately I should be knee deep in sewage and traffic jams within the week.

If anyone is interested to name a suburb or park, post your suggestion here. I think the first high school in my city has to be "fonzie's school of cool" ...

The Spaz Rd
Bogan Town Hall
Dingbat Boulevard

These are all necessities  :P
Title: Re: Cities: Skylines (PC)
Post by: foxhound_one on March 11, 2015, 10:48:37 AM
First impressions please from anyone who have bought this game.  I love my sim type games and this does look like some thing that will be good.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 01:17:36 PM
I have played for a few hours now and am really enjoying this game. Carefully managing my population education levels while trying to get industry and commercial zones to upgrade (still learning what makes them upgrade). Have a relatively small population so far which means traffic isnt an issue........yet.

I am going to now delete simcity(2013), stab it through the heart, pour acid over it and burn it in the incinerator. Good riddance!

Mods are flooding into the workshop. Some great things are there like parking bays and parks with parking bays. I will wait awhile to look at getting any mods so that people will rate them first.

In terms of performance - no issues so far. I have quite an old PC (i5, 4GB ram, a pre-DX11 graphics card). I have noticed that most of my ram is in use during gameplay and I hope I dont get performance issues as my cities get bigger.

Every youtuber/streamer I saw playing this game was really loving it. A few issues, but overall great.
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on March 11, 2015, 01:50:00 PM
Oh what, it actually has agricultural? I must get this! I have a lot of fun with that zone.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 02:13:00 PM
The agriculture is actually just small buildings and pig pens, etc. You cant put large farming fields in unfortunately - but you can individually name each pig in the lot. It does have things like forrestry industry - but again that is small buildings with a yard full of trees.

From what I have seen, the largest industry or agriculture building is a 4x4 lot - which is the same size as largest residential lot.

Just to make sure everyone knows - you can unlock map size 9x bigger than simcity(2013).
Title: Re: Cities: Skylines (PC)
Post by: SgtEeyore on March 11, 2015, 02:18:35 PM
from one of the reviews they said you can unlock the bigger map, but then you have to buy it with in-game currency?
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 02:26:57 PM
My power generation. Middle-right is commercial district. Far right industrial district, and the rest is residential.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/City%201_zpskzzdrogs.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/City%201_zpskzzdrogs.jpg.html)

Main street through my residential area. So far just 1 lane each way and no traffic problems.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/City%202_zpsbyhc1gux.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/City%202_zpsbyhc1gux.jpg.html)

This is my little agricultural area, with low educated suburb in the distance to provide some workers.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/City%203_zpsvuhmhgwf.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/City%203_zpsvuhmhgwf.jpg.html)



Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on March 11, 2015, 02:30:46 PM
Looks good Smashed. I'm also interested at how well the Traffic AI handle congestion etc compared to Sim City 2013?
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 02:34:01 PM
from one of the reviews they said you can unlock the bigger map, but then you have to buy it with in-game currency?

Yes. That is correct. You start with a 2km x 2km area (same as simcity2013). But as you reach population levels you can buy more 2km x 2km areas. I have unlocked 2 more 2x2 areas and I am still building in my initial area. You can have a total of 9 2km x 2km areas - and they dont have to unlock in a set square (on the map there are a total of 25 2km x 2km areas - you can unlock in any direction from your starting area).
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 02:41:37 PM
Looks good Smashed. I'm also interested at how well the Traffic AI handle congestion etc compared to Sim City 2013?

I have watched a number of streams and looks like the main traffic problems come from cargo trains - there are too many trains coming usually and can cause gridlock on the railway. Also the cargo trains result in many delivery trucks on your roads - this needs careful planning.

There does seem to be a bit of a problem with lane usage in heavy traffic - you have to be careful to not turn highway lanes into a turn right only lane with highway exits. Im not sure how to manage all of that yet but it can get messy. Sometimes I have seen too much traffic using the middle lane on a highway, and avoiding the outside lane all together. I am sure there are ways to stop that with road layouts though.

You do have room to set up freeway networks in this game which makes traffic alot more managable than in simcity. If you do it right the cars flow very well.

Im sure there will be patches if there are any severe issues.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 03:00:55 PM
Where the poop goes - im sure its stinky, but this is where the uneducated are living  :troll:

I did have a few more little houses along the cliffline but the pollution seeped up to them and made them sick  :D
I want to keep some low density residential areas because it looks good in cities
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-11_00001_zpshoixsmit.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-11_00001_zpshoixsmit.jpg.html)
Title: Re: Cities: Skylines (PC)
Post by: SgtEeyore on March 11, 2015, 03:21:07 PM
i'm such a sucker for sim city games....i'll probably end up buying this and never play it, just like the others. lol

i wonder if it can run on my old work dell laptop...might be good to click around on the lounge watching TV
Title: Re: Cities: Skylines (PC)
Post by: StoneColdHomer on March 11, 2015, 04:18:36 PM
I hate you Smashed.  I'll be getting this tonight now thanks to you.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 11, 2015, 05:11:48 PM
I hate you Smashed.  I'll be getting this tonight now thanks to you.


:up:
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 12, 2015, 08:41:17 AM
Doesnt have the best graphics, but its functional. Needs a bit more variety in buildings too - which will come with mods (and possibly cosmetic DLC). I have a commercial district of about 20-25 buildings - 10 of them must be the same building model.

Started expanding upwards and outwards. To the middle right of screen is my first high density reidential, and behind them is my main commercial district which has some high density too. To the far left you can see some high density residential. Next to that suburb is a large district of office buildings. I just connected these areas via metro (subway) which seems to get a decent amount of use.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-12_00001_zpsg97ryubb.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-12_00001_zpsg97ryubb.jpg.html)

You can see with this metro overlay that you can colour code your separate routes. Once you work out how to do that its simple.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-12_00002_zpsx9f0bpxf.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-12_00002_zpsx9f0bpxf.jpg.html)

Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 12, 2015, 08:55:07 AM
Another handy little feature is being able to place walkways. I have some set up from the back of my residential area so citizens can simply walk to the big commercial zone - instead of having to follow just the roads. I have one to connect a residential area to industrial zone too - which is really used by citizens to go to work.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-12_00003_zpsdcjxmfyu.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-12_00003_zpsdcjxmfyu.jpg.html)

(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-12_00004_zps4czl5end.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-12_00004_zps4czl5end.jpg.html)
Title: Re: Cities: Skylines (PC)
Post by: AkyraStrike on March 12, 2015, 08:23:11 PM
Just remember to be careful with u your dam placement

http://www.youtube.com/watch?v=LFGljOq7-e8
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 13, 2015, 09:55:20 AM
haha damn fail. i guess he is lucky it wasnt effluent infested water

In my city I started running into traffic problems@20k population. Of course I hadnt planned on how I would upgrade roads - as this is my first game - so I am just working out how everything works. I ended up moving my initial industrial area away from everything else. The delivery trucks were causing the traffic issues - so forcing them to use the fast higways really helped.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-13_00001_zpsbqpjef4l.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-13_00001_zpsbqpjef4l.jpg.html)


 :troll:
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-13_00002_zpsijhhqyzw.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-13_00002_zpsijhhqyzw.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-13_00002b_zpsv3ko10qs.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-13_00002b_zpsv3ko10qs.jpg.html)

Title: Re: Cities: Skylines (PC)
Post by: M-Rossi on March 13, 2015, 05:44:28 PM
http://www.vg247.com/2015/03/12/cities-skylines-250000-copies-sold-in-24-hours/
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 13, 2015, 07:28:38 PM
http://www.vg247.com/2015/03/12/cities-skylines-250000-copies-sold-in-24-hours/

Not bad. Its definitely filled a void in the market.
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on March 14, 2015, 02:09:57 PM
Now I really want this game :P

Someone Recreated GTA V's Los Santos In Cities: Skylines
http://trib.al/MhU4tDY
(http://i.kinja-img.com/gawker-media/image/upload/qgkrpxio33opmxns5cgx.jpg)
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 15, 2015, 08:48:01 PM
Now I really want this game :P

Someone Recreated GTA V's Los Santos In Cities: Skylines
http://trib.al/MhU4tDY

Wow. Someone had way too much free time.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 15, 2015, 08:51:54 PM
As promised. The first highschool in my city was renamed.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-15_00001_zpsiwxrob6i.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-15_00001_zpsiwxrob6i.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-15_00001b_zpszin1er9c.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-15_00001b_zpszin1er9c.jpg.html)

Starting to spread out....
Seems that highways are very effective at controlling traffic. The downside is they are responsible for a fair bit of noise pollution.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-15_00002_zpsydnqszge.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-15_00002_zpsydnqszge.jpg.html)
Title: Re: Cities: Skylines (PC)
Post by: spazmanaught on March 16, 2015, 11:09:05 AM
Loaded this up at work today. May as well do something useful here :P

First attempt wasn't good. Spent all my cash on a massive road network. Turns out the people need power and water. Weirdos  :P

Do you guys use any of the steam developed stuff? Keeps popping up but I wasn't sure if they are worth getting?
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 16, 2015, 12:01:08 PM
I think if you use mods from the steam workshop then the achievements are disabled. For that reason I am playing vanilla for now. I can see why they did this - I modded the garbage incinerator and could change a lot of values for it - like capacity and electricity produced. You could do that and make tiny "super parks" which have too much positive influence on your city.

In terms of starting a new city, start small. Build gradually and keep budget in the positive. I think the way they have buildings locked until a certain population milestone helps you to manage the budget.
Title: Re: Cities: Skylines (PC)
Post by: spazmanaught on March 16, 2015, 12:49:19 PM
Ahh ok thanks Smashed  :)
Title: Re: Cities: Skylines (PC)
Post by: stonecoldstavros on March 17, 2015, 12:08:25 PM
Ive been playing this game on Mac

Pretty sluggish, so ill give it a go on the PC later.

Looks good though and seems so much better than Simcity
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 17, 2015, 04:50:02 PM
As a follow up from the earlier news that Cities skylines had sold over 250k units, they have now doubled that and sold over 500k.
http://games.on.net/2015/03/cities-skylines-sells-over-250000-copies-in-the-first-24-hours-becomes-paradoxs-fastest-selling-game/

Quote
the game has gone on to do even better, with the developers tweeting that the game has broken half a million sales. Itís incredibly heartwarming when you consider how that segment of the gaming market has been battered by the atrocious damage caused by Simcity and Cities XXL.

telling it how it is
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 22, 2015, 05:29:46 PM
I have expanded my city a little now and have hit 60k population. Still have area untouched and will get to unlock 2 more city squares to build on - will probably make it a large square area to build on.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00004_zpsu10qhct4.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00004_zpsu10qhct4.jpg.html)

(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00002_zpsr8zil7pw.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00002_zpsr8zil7pw.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00003_zpsesj0vf9a.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00003_zpsesj0vf9a.jpg.html)

I have set up a train station for incoming tourists with a couple of unique buildings nearby - expo center ans science center. There is a metro station to help them go anywhere else in my city, plus a commercial district starting at the train station. Tourists visit the commercial areas, parks/plazas, and unique buildings. Pity the tourist income seems to be very low (about $1-$2/week for each tourist). My plan is to put a stadium near the river when I can unlock that part of the map.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00001_zps2vgn7u5w.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00001_zps2vgn7u5w.jpg.html)

Interesting to know that when I followed one of my citizens as she was going to use the metro system - she actually took one metro train to a central station before waiting for and boarding a second metro train to get to where she was going. Thumbs up for that coding/AI.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 22, 2015, 05:37:32 PM
A closer look at the Expo Center
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00005_zpsjnx5clcb.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00005_zpsjnx5clcb.jpg.html)

I have a few commercial buildings upgraded to the max level
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00007_zpskk5ifo4m.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00007_zpskk5ifo4m.jpg.html)

The Statue of Wealth appropriately placed in the middle of a commercial district. Hoping to upgrade this district to the max level. The commercial buildings are at level 2 of 3 so far.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00012_zpstwwepvdy.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00012_zpstwwepvdy.jpg.html)

Another unique building. I plopped the Transport Office in the middle of a large office buildings zone. Cant seem to get the offices to upgrade to their top level.
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00006_zpsueym8anl.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00006_zpsueym8anl.jpg.html)

Suburbia
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00010_zpsnfehkpkc.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00010_zpsnfehkpkc.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00008_zps0ssqbnwq.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00008_zps0ssqbnwq.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00009_zpsdfpdz5wb.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00009_zpsdfpdz5wb.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/2015-03-22_00011_zps2zdpvswq.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/2015-03-22_00011_zps2zdpvswq.jpg.html)

Title: Re: Cities: Skylines (PC)
Post by: StoneColdHomer on March 22, 2015, 06:06:47 PM
Looks good.

Makes mine look like it is full of tents  :o
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on March 22, 2015, 07:01:39 PM
I really have been spoilt by Sim City, this game has a slight learning curve, trying to get the demand right and getting workers for businesses is what I'm finding difficult.

That city looks great Smashed, looks like a lot of work has gone into it :)
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on March 22, 2015, 07:36:34 PM
I played a fair bit of simcity4 so I use similar layout styles now. I just zone a little at a time and try to use elevated highways. It's not really a lot of work - just break up your grids to give it a better look. I have kept 2 and a half large residential areas as low density so far. Always looks better with some low density on the outskirts. Upgraded low density houses can still hold 4 families sometimes.

To manage working population I now use the "i" button a lot. You can see workers/jobs and also number of households/total households available. Any more than say a 1k difference between workers/jobs means you need more citizens. You can get more by either zoning more residential or making the current residential areas more attractive to live in (parks, services, public transport). When the difference between workers and jobs is less than 200 (I still have some unemployment in this situation) then I zone some more commercial or offices. I am not really expanding my industrial area because I haven't worked out how to make them hi tech (upgrade to top level industrial).
Title: Re: Cities: Skylines (PC)
Post by: foxhound_one on March 22, 2015, 10:59:50 PM
Smashed you have inspired me to go and purchase the game today, score Paradox on your behalf.  Now to get going on my shitty city building skills.
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on April 07, 2015, 03:16:11 PM
My city was going fine, traffic finally under control, now I have an epidemic of dead people and fires starting like crazy across the entire city!
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on April 07, 2015, 07:21:38 PM
That's weird. I have heard others reporting about massive waves of dead - but I never had a problem. I just had cemetery and crematorium for each pocket of residential, and only crematorium in office and commercial areas. Seemed to work fine for me. Make sure your cemeteries are not full - you can empty them when you have crematorium. I also just had small fire stations for all areas. Only very rarely would a building actually burn down.

If you had traffic problems, maybe that caused the problem. All the hearses, ambulances  and fire trucks need to get around. I think dead people may spread disease (but I'm not sure). Also make sure you aren't pumping any pollution around your water system (there is a stat which gives you a % of water pollution - you want 0).
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on May 19, 2015, 11:13:33 PM
European Buildings and Tunnels are here!
http://steamcommunity.com/games/255710/announcements/detail/249166664611991380
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on November 26, 2015, 12:32:50 PM
Cities Skylines now 50% off on STEAM. US$15

The base game comes with the day/night cycle and the expansion is not really needed. It certainly adds to the look of the game. Functionality has also been improved by the way of underground roads, rail and walkways - all included in the base game via patches.

Now that I have a good enough PC to play with mods I find the game is really great. So much custom content to try out. In the photos below you can see a custom car park which is actually used in-game. Workers park there, then walk across the river to the office job. I am also using a mod which allows terraforming while playing, a mod which can remove traffic lights (makes certain roads more viable in the game), and a mod which allows objects to overlap (making precise placements achievable).

I have now clocked over 90 hours with the game and still learning.


(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00002_zpsllbwjigq.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00002_zpsllbwjigq.jpg.html)

(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00007_zpsr6rkxaf1.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00007_zpsr6rkxaf1.jpg.html)


(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00011_zpslaegsvvk.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00011_zpslaegsvvk.jpg.html)


(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00006_zpshwn0lj20.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00006_zpshwn0lj20.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00010_zpsd7r6ufxo.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00010_zpsd7r6ufxo.jpg.html)


(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00001_zpsyqi4fg9m.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00001_zpsyqi4fg9m.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00008_zpsdxlu71hq.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00008_zpsdxlu71hq.jpg.html)


(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-25_00012_zpssjx4acvf.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-25_00012_zpssjx4acvf.jpg.html)
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on November 26, 2015, 02:05:15 PM
I can agree with Smashed, this is one of the best City Builder Simulators I've played. I've also clocked 135 hours and it still never gets old.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on December 01, 2015, 10:58:27 AM
A few more screenshots. Starting to put in some detailing which makes the game shine.

(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00001_zpsgookte7q.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00001_zpsgookte7q.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-27_00003_zpssobbcxbs.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-11-27_00003_zpssobbcxbs.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00007_zpsrggefezr.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00007_zpsrggefezr.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00002_zpskbxjoehp.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00002_zpskbxjoehp.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00003_zpshoerg5bf.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00003_zpshoerg5bf.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00005_zpsglrfbk9j.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00005_zpsglrfbk9j.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00004_zpsdqz4ldfd.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00004_zpsdqz4ldfd.jpg.html)
(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-12-01_00008_zpsetql2lax.jpg) (http://s172.photobucket.com/user/SmashedPumpkinG/media/Cities%20Skylines/Villawood%20Plains/2015-12-01_00008_zpsetql2lax.jpg.html)
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on February 19, 2016, 12:16:35 PM
Cities Skylines is free to play this weekend on steam
Title: Re: Cities: Skylines (PC)
Post by: foxhound_one on February 25, 2016, 07:13:25 PM
Just lost 5 hours of work today because i forgot to save before leaving the game.  $700,000 in the bank, 11,000 population. :( :(
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on February 25, 2016, 08:17:43 PM
Just lost 5 hours of work today because i forgot to save before leaving the game.  $700,000 in the bank, 11,000 population. :( :(

 :facepalm:
I never go even 1 hour without saving.
Title: Re: Cities: Skylines (PC)
Post by: foxhound_one on February 25, 2016, 08:44:48 PM
Just lost 5 hours of work today because i forgot to save before leaving the game.  $700,000 in the bank, 11,000 population. :( :(
:facepalm:
I never go even 1 hour without saving.
I am too used to auto saving feature on the PS4 I guess.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on February 25, 2016, 08:58:08 PM
I am too used to auto saving feature on the PS4 I guess.

Doesn't skylines have an auto save feature? I turn it off anyway and save every half hour or so - the game crashes occasionally when I use a lot of mods.
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on February 25, 2016, 09:34:45 PM
I am too used to auto saving feature on the PS4 I guess.

Doesn't skylines have an autosave feature? I turn it off anyway and save every half hour or so - the game crashes occasionally when I use a lot of mods.

I believe it's disabled by default. I've also been getting back into this, I must say, I don't know why I left it! Been having a blast setting up my city.
Title: Re: Cities: Skylines (PC)
Post by: StoneColdHomer on February 25, 2016, 09:48:31 PM
Are you guys running the DLC's, mods or just the vanilla game?

I must get back into this.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on February 25, 2016, 10:02:28 PM
Are you guys running the DLC's, mods or just the vanilla game?

I must get back into this.

I bought the after dark DLC, it is not 100% essential but it does add new district types and some new roads/bike path, and a handy bus terminal (I think it's from the DLC) to help centralise all your bus routes. You still get night time in base game.

I do run many mods though - decorative items and parks, terrain modification tools, different roads and remove traffic lights, new metro stations.

The base game is fun enough. Add mods if you want to make your city look nicer (the church and football field I posted earlier in the thread for example). If you still want to make another City after spending 50hours on 1 map then maybe think about the after dark DLC.

The snow DLC is awful - permanent winter and only available on specific winter maps. Also adds trams. It does not add snow to any non-permanent winter maps.
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on February 25, 2016, 10:30:30 PM
Are you guys running the DLC's, mods or just the vanilla game?

I must get back into this.

After Dark DLC with some mods enabled, going by Pumpkin's review of Snowfall, I might skip it entirely.
Title: Re: Cities: Skylines (PC)
Post by: SmashedPumpkin on February 26, 2016, 04:23:36 PM
Here is a list of mods that I would not go without:

Precision Engineering
One-way street arrows
Extended public transport UI (may be outdated or need update)
Area Enabler (opens all map areas so you can build wherever you want from the start)
Chirp Remover
Extended building information
toggle traffic lights
extra landscaping tools
no pillars
Improved mods panel (fixed for v1.1)

Optional
Infinite oil and ore
Mod Achievement Enabler
CSL show more limits
Time Warp


I use many mods to make improve cities aesthetically - too many to mention. One of the mods above allow you to overlap when plopping down props - i use that overlap function with "Brush 1x1 Concrete" by FX2K (with more brush sizes of concrete) in order to fill out areas to make them look better (see example below). I also like to use car parking lots - the cims actually use them. Stuff like this is not necessary until you really know the mechanics of the game.

(http://i172.photobucket.com/albums/w39/SmashedPumpkinG/Cities%20Skylines/Villawood%20Plains/2015-11-27_00003_zpssobbcxbs.jpg)
Title: Re: Cities: Skylines (PC)
Post by: Slayer7744 on August 18, 2016, 09:32:27 PM
Natural Disasters are finally coming!
https://youtu.be/v9IHTlOMW-w
Title: Re: Cities: Skylines (PC)
Post by: StoneColdHomer on December 01, 2016, 09:26:10 PM
https://www.youtube.com/watch?v=SYqEM_eMDLk
Title: Re: Cities: Skylines
Post by: Slayer7744 on February 17, 2017, 01:36:11 AM
Releases on Xbox One Autumn 2017.
https://youtu.be/A_zDorj9nZI
Title: Re: Cities: Skylines
Post by: Slayer7744 on October 04, 2017, 06:04:42 AM
Dedication!

https://youtu.be/w9oqV2HW6Co